How to Draw a 16Γ16 Long-Bevel Knuckle-Guard Steel Sword in Pixel Art
This weapon gives most of its 16Γ16 canvas to a long, broad steel blade. A four-cell tip, stepped outline, broken gleam, muted centre, and deep lower rail create several metal planes. The hilt stays compact: a copper knuckle bow wraps around a one-pixel gold junction and a short leather grip.
The exact CC0 reference contains 98 visible pixels and 12 visible
colours. We will build it in five stages. Coordinates use (x, y) from the
top-left corner.
Explore the complete drawing history
Step through the saved frames first. Show changes separates the silhouette, eighteen midtones, sixteen highlights, the deep lower rail, and eight warm hilt details.
Step 1: outline the long blade and knuckle bow
Use black #000000 for all 44 outline cells. Begin with x0β3 on row 0,
then follow this exact row map:
r1: x0, x4
r2: x0, x5
r3: x0, x6
r4: x1, x6β7
r5: x2, x8
r6: x3, x9
r7: x4, x10
r8: x5, x11, x13β14
r9: x6β7, x12, x14
r10: x7, x13
r11: x8, x12
r12: x9, x11, x13
r13: x8, x10, x12, x14
r14: x8β9, x13, x15
r15: x14β15
The extra black cell at x7 on row 4 thickens the bladeβs lower edge. The separate chain on rows 8β15 forms the knuckle bow; preserve the empty channel inside it.
Step 2: fill eighteen midtone blade cells
Add muted steel #608888 at:
(3,3), (4,3), (3,4), (4,4), (5,4), (4,5), (5,5), (5,6), (6,6), (7,6), (6,7), (7,7), (8,7), (7,8), (8,8)
This fifteen-cell band begins near the centre of the upper blade and expands to three cells wide near rows 6β7.
Place base steel #A5C9C9 at (10,8), (8,9), and (8,10). Those three
cells restart the middle value at the blade root after the darker lower rail
appears.
Step 3: place sixteen bright steel facets
Use light steel #CEECEC at:
(1,1), (2,1), (3,1), (1,2), (4,2), (1,3), (2,4), (8,6), (9,7), (6,8)
Then add near-white gleam #F4FEFE at (5,3), (3,5), (6,5), (7,5), (4,6), and (5,7). The ten light cells brighten both ends of the blade.
The six gleams jump across the middle, creating a broken reflection rather
than a flat stripe.
Step 4: add twelve deep shadow cells
Place deep steel #476367 at (2,2), (3,2), (2,3), (9,8), (9,9), (10,9), and (9,10).
Add charcoal steel #2F4049 at (10,10), (11,10), and (10,11), then
shadow steel #83A3A3 at (11,9) and (9,11).
The first three deep cells strengthen the upper blade edge. The remaining nine cells assemble a dark stepped socket, with charcoal at its core and shadow steel on opposite corners.
Step 5: finish eight warm hilt details
Use warm copper #E0993C at (13,9), (12,10), (10,12), and (9,13).
These four cells trace the upper bow and the left guard branch.
Place dark leather #7E4E26 at (12,12) and (14,14). Add gold #FBBD5D at (11,11), then deep copper #C07F3A at (13,13).
The gold cell becomes the junction between the blade socket and the grip. Leather marks the two flexible spans, while deep copper anchors the bowβs lower turn.
Exact row blueprint
| Rows | Final construction |
|---|---|
| 0β2 | four-cell cap, pale tip face, and a deep-steel lower rail |
| 3β4 | widening light/muted bevel plus the first broken gleam |
| 5β7 | dense three-plane steel body wrapped by a stepped black perimeter |
| 8 | blade root transition and detached black top of the knuckle bow |
| 9β11 | base, deep, charcoal, and shadow socket beside copper and gold hilt cells |
| 12β13 | gold-centred guard, leather grip, copper left branch, and deep-copper bow joint |
| 14β15 | leather pommel inside the closing two-cell black bow cap |
Watch the long bevel darken into the hilt
The automatic player establishes the full black structure, adds the midtone band, places the bright facets, builds the dark socket, and finishes the eight warm hilt cells.
Automatic drawing
Start with an empty 16Γ16 canvas
Draw the sword yourself
Complete the long blade before adding the hilt. Use Diff to check the broken gleam and dark root cluster, then preserve the transparent channel inside the knuckle bow.
Draw the long-bevel knuckle-guard steel sword yourself
Rebuild all 98 visible pixels. Use Diff view to check every blade facet and the transparent channel inside the compact knuckle bow.
What this sprite teaches
- A long blade needs value landmarks. The bright tip, broken gleam, and dark socket divide its length into readable sections.
- Broad planes can grow gradually. The muted band expands from two cells to three without breaking the diagonal.
- Edge colour can repeat at both ends. Deep steel strengthens the upper rail and returns around the socket.
- A small hilt can balance a large blade. One gold junction and four copper cells create a clear focal point.
- A knuckle bow depends on empty space. Its black perimeter only reads as protection when the inner channel stays transparent.
The source sprite is by Shade and is released under CC0 on OpenGameArt. The finished tutorial frame matches every source cell exactly.