How to Draw a 16Γ—16 Long-Bevel Knuckle-Guard Steel Sword in Pixel Art

This weapon gives most of its 16Γ—16 canvas to a long, broad steel blade. A four-cell tip, stepped outline, broken gleam, muted centre, and deep lower rail create several metal planes. The hilt stays compact: a copper knuckle bow wraps around a one-pixel gold junction and a short leather grip.

The exact CC0 reference contains 98 visible pixels and 12 visible colours. We will build it in five stages. Coordinates use (x, y) from the top-left corner.

Explore the complete drawing history

Step through the saved frames first. Show changes separates the silhouette, eighteen midtones, sixteen highlights, the deep lower rail, and eight warm hilt details.

Start with an empty 16Γ—16 canvas
The history viewer, automatic player, and editor share one exact 98-pixel long-bevel knuckle-guard sword target.

Step 1: outline the long blade and knuckle bow

Use black #000000 for all 44 outline cells. Begin with x0–3 on row 0, then follow this exact row map:

r1: x0, x4
r2: x0, x5
r3: x0, x6
r4: x1, x6–7
r5: x2, x8
r6: x3, x9
r7: x4, x10
r8: x5, x11, x13–14
r9: x6–7, x12, x14
r10: x7, x13
r11: x8, x12
r12: x9, x11, x13
r13: x8, x10, x12, x14
r14: x8–9, x13, x15
r15: x14–15

The extra black cell at x7 on row 4 thickens the blade’s lower edge. The separate chain on rows 8–15 forms the knuckle bow; preserve the empty channel inside it.

Step 2: fill eighteen midtone blade cells

Add muted steel #608888 at:

(3,3), (4,3), (3,4), (4,4), (5,4), (4,5), (5,5), (5,6), (6,6), (7,6), (6,7), (7,7), (8,7), (7,8), (8,8)

This fifteen-cell band begins near the centre of the upper blade and expands to three cells wide near rows 6–7.

Place base steel #A5C9C9 at (10,8), (8,9), and (8,10). Those three cells restart the middle value at the blade root after the darker lower rail appears.

Step 3: place sixteen bright steel facets

Use light steel #CEECEC at:

(1,1), (2,1), (3,1), (1,2), (4,2), (1,3), (2,4), (8,6), (9,7), (6,8)

Then add near-white gleam #F4FEFE at (5,3), (3,5), (6,5), (7,5), (4,6), and (5,7). The ten light cells brighten both ends of the blade. The six gleams jump across the middle, creating a broken reflection rather than a flat stripe.

Step 4: add twelve deep shadow cells

Place deep steel #476367 at (2,2), (3,2), (2,3), (9,8), (9,9), (10,9), and (9,10).

Add charcoal steel #2F4049 at (10,10), (11,10), and (10,11), then shadow steel #83A3A3 at (11,9) and (9,11).

The first three deep cells strengthen the upper blade edge. The remaining nine cells assemble a dark stepped socket, with charcoal at its core and shadow steel on opposite corners.

Step 5: finish eight warm hilt details

Use warm copper #E0993C at (13,9), (12,10), (10,12), and (9,13). These four cells trace the upper bow and the left guard branch.

Place dark leather #7E4E26 at (12,12) and (14,14). Add gold #FBBD5D at (11,11), then deep copper #C07F3A at (13,13).

The gold cell becomes the junction between the blade socket and the grip. Leather marks the two flexible spans, while deep copper anchors the bow’s lower turn.

Exact row blueprint

RowsFinal construction
0–2four-cell cap, pale tip face, and a deep-steel lower rail
3–4widening light/muted bevel plus the first broken gleam
5–7dense three-plane steel body wrapped by a stepped black perimeter
8blade root transition and detached black top of the knuckle bow
9–11base, deep, charcoal, and shadow socket beside copper and gold hilt cells
12–13gold-centred guard, leather grip, copper left branch, and deep-copper bow joint
14–15leather pommel inside the closing two-cell black bow cap

Watch the long bevel darken into the hilt

The automatic player establishes the full black structure, adds the midtone band, places the bright facets, builds the dark socket, and finishes the eight warm hilt cells.

Automatic drawing

Start with an empty 16Γ—16 canvas

0 / 98 pixel changes
The replay separates long silhouette, broad midtone plane, broken highlight, dark socket, and compact warm hilt into five readable passes.

Draw the sword yourself

Complete the long blade before adding the hilt. Use Diff to check the broken gleam and dark root cluster, then preserve the transparent channel inside the knuckle bow.

Draw the long-bevel knuckle-guard steel sword yourself

Match 62%

Rebuild all 98 visible pixels. Use Diff view to check every blade facet and the transparent channel inside the compact knuckle bow.

Target
Editor

What this sprite teaches

  • A long blade needs value landmarks. The bright tip, broken gleam, and dark socket divide its length into readable sections.
  • Broad planes can grow gradually. The muted band expands from two cells to three without breaking the diagonal.
  • Edge colour can repeat at both ends. Deep steel strengthens the upper rail and returns around the socket.
  • A small hilt can balance a large blade. One gold junction and four copper cells create a clear focal point.
  • A knuckle bow depends on empty space. Its black perimeter only reads as protection when the inner channel stays transparent.

The source sprite is by Shade and is released under CC0 on OpenGameArt. The finished tutorial frame matches every source cell exactly.