Quick reference

Pixel Art Reference

Use this page when you need a fast reminder while drawing. The rules are starting points, not limits—break them only when the result becomes clearer.

Canvas sizes

8×8 vs 16×16 vs 32×32

8×8

Best for symbols and silhouette drills. Almost no room for texture.

16×16

Best beginner constraint. Enough room for identity, shading, and material cues.

32×32

Useful for characters and props after your clusters are already controlled.

Palettes and ramps

Choose roles before choosing more colors

  • Outline: the darkest structural value; it does not need to be pure black.
  • Shadow: separates planes and usually shifts cooler or warmer than the base.
  • Base: carries most of the local color and should occupy the largest clusters.
  • Highlight: describes material and direction; use it more sparingly than the base.
Study color and shading →

Shading

Shade planes, not individual pixels

Good cluster

A connected shape that follows the surface and strengthens the silhouette at normal viewing size.

Noise

Isolated pixels that do not describe a plane, edge, texture, or controlled transition.

Dithering and anti-aliasing

Use edge techniques only when they solve a visible problem

Dithering alternates two colors in a deliberate pattern to suggest a transition or texture. At 16×16 it can quickly overpower the subject, so begin without it.

Manual anti-aliasing places intermediate colors along selected edges. Keep clusters short and avoid blurring the entire silhouette.